3D work (2018-2024)

I wanted to gather some of my 3D artwork from 2018-2024 (couldn’t find any earlier works anymore).

Almost all of my older stuff can be found from my Instagram! Still going strong, and hoping to keep up the learning progress in 2025!

Current “workflow” for those who are interested:

  • Texturing: Affinity Photo & Substance Sampler
  • Modelling: Blender
  • Setting up the scene/Rendering: Substance Stager

Latest work (Instagram)

Sampler’s 3D Capture (Beta)

Substance Sampler has a new beta feature which you can use to create realistic models by “scanning” them! All you need is your phone or camera, and take at least 20-30 photos from different angles of your object.

How to

As said, all you need is a camera and good lightning. Cloudy daytime has been the best time to scan when I’ve been doing it outdoors. In this example I scanned some chicken wings indoors, and even when the lightning wasn’t perfect I got quite good results.

You can tweak some settings in Sampler, so far I’ve been using pretty much the default settings on my scans and had good results. When you’ve enough images from differents angles (at least 20-30 in my experience), you should be good to go!

Only problem so far has been all the extra stuff Sampler took along in the process, and I had to clean up my mesh a bit later on. When scanning indoors you should take away any surrounding objects, this can be harder to do when scanning nature outdoors.

Finalized render(s)

I finalized my scan by rendering it in Stager. I didn’t need to do any texturing, just bit of depth-of-field and lightning edit. See below the results of this and few other scans I’ve made too. Thanks for reading!

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